Godot MCP Runtime
Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game.
claude mcp add godot-mcp-runtime -- npx -y godot-mcp-runtimeHow to start
- Run the command in your terminal, in the project where you want it.
- Sign in if asked the first time Claude connects.
- Check it: run
/mcpin Claude Code and look for it in the list.
What it needs
GODOT_PATHOptional. Path to the Godot 4.x executable. Auto-detected if Godot is on PATH.DEBUGOptional. Enable verbose logging when set to 'true'.GODOT_MCP_DISABLE_ELICITATIONOptional. Set to 'true' to disable run_project/run_script confirmation prompts (fail-open) for clients that cannot display elicitation, e.g. Claude Desktop. Tier 1 security hard-blocks still apply.GODOT_MCP_STRICTOptional. Set to 'true' to hard-reject anything that would otherwise prompt, for unattended operation. Takes precedence over GODOT_MCP_DISABLE_ELICITATION.GODOT_MCP_DISABLE_SECURITYOptional. Set to 'true' to disable the run_script/run_project static gate entirely, Tier 1 hard blocks included. Overrides GODOT_MCP_STRICT. Operator opt-out, not a convenience.
Environment variables as listed in the server's MCP Registry entry.
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