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RPG Maker MV Ultimate MCP

RPG Maker MV Ultimate: AI copilot to generate, edit and understand RPG Maker MV projects (MCP)

MCP · local★ 28updated 12 Oct 2026by io.github.DiegoLopez0208
run in your terminal
claude mcp add rpg-maker-mv-ultimate-mcp -- npx -y rpgmaker-mv-mcp

How to start

  1. Run the command in your terminal, in the project where you want it.
  2. Sign in if asked the first time Claude connects.
  3. Check it: run /mcp in Claude Code and look for it in the list.

What it needs

  • RPGMAKER_PROJECT_PATHOptional. Absolute path to the RPG Maker MV project to edit (the folder with data/ and js/). The server starts without it; needed for real editing, or call set_project_path at runtime.
  • VISION_API_URLOptional. Base URL of an OpenAI-compatible vision endpoint to enable analyze_image mode "ai" (e.g. https://api.openai.com or http://localhost:11434). Unset = vision disabled; every other tool works offline.
  • VISION_API_KEYOptional. Secret: keep it out of your repo. Bearer token for the vision endpoint (only sent when set).
  • VISION_MODELOptional. Vision model name to request (e.g. gpt-4o, llava). Defaults to meta/llama-3.2-90b-vision-instruct.
  • RPGMV_LEGACY_TOOLSOptional. Set to 1 to also advertise the 101 legacy v4 tool names (they remain callable regardless of this flag).

Environment variables as listed in the server's MCP Registry entry.